Welcome to the UHCI Website

This website is dedicated to the course being held at ACM SIGGRAPH 2004 on Unconventional Human Computer Interfaces (UHCI). For now, the site mainly provides you with selection of recommend references and links coming from the course, but we will try to update/extend the list regularly.

We are happy to hear from you if you have any comments or recommendations!
Steffi Beckhaus & Ernst Kruijff

  contact

Steffi Beckhaus
Universitaet Hamburg

Ernst Kruijff
Fraunhofer IMK

info@uhci.org

 
index

 

 

 

Recommended reading  

General references on physiology/human factors

  • Goldstein, Sensation and Perception
  • Kandel, Essentials of Neural Science and Behavior
  • Salvendy, Handbook of Human Factors and Ergonomics
  • Shepherd, Neurobiology
  • Stevens, Handbook of Experimental Psychology
 


 
References and links  
Human sensory systems (machine output)  
   
Visual  
Perception  
 
   
Hardware Interfaces and applications  
  • Fogscreen
  • Virtual Reatinal Display (Microvision / HITLab)
  • Ambient devices
  • Philips Ambilight
  • Artificial vision systems overview
  • Dobelle, W. “Artificial vision for the blind by connecting  a television camera to the visual cortex”, American Society of Artificial Internal Organs (ASAIO), No. 46, pp. 3-9, January 2000.
  • Harvey, J., Roy, M., Sawan, M. "Visual Cortex Stimulation Prototype based on Mixed-Signal Technology Devices", Int. Functional Electrical Stimulation Society Conference (IFESS'99), Sandai (Japan)  August 1999.
  • Stieglitz, T., Beutel, H., et al. “A Flexible Retina Implant for People Suffering from Retinitis Pigmentosa”, IFESS'99, Sandai (Japan)  August 1999.
  • Verrart, C., Delbecke, J., et al. “Selective Stimulation of the Human Optic Nerve”, IFESS'99, Sandai (Japan)  August 1999.
 
   
   
Auditory  
Perception  
  • Infrasound overview
  • Ultrasound overviews: 1 - 2 - 3
  • Haeff AV & Knox C: Perception of ultrasound. Science 1963, 139, 590-592
    Lenhardt ML, Clarke AM & Regelson W. Supersonic bone conduction hearing aid and method. US Patent #4,982,434, January 1, 1991”
  • Tsutomi Oohashi, Emi Nishina, Norie Kawai, Yoshitaka Fuwamoto, Hiroshi Imai, "High-Frequency Sound Above the Audible Range Affects Brain Electric Activity and Sound Perception. Audio Engineering Society preprint No. 3207 (91st convention, New York City)". Abstract, page 2.
 
   
Hardware Interfaces and applications  
 
   
   
Somatic / Kinesthesia  
Perception  
 
   
Hardware Interfaces and applications  
 
   
   
Chemical (taste and smell)  
Perception  
  • Joseph "Jofish" Kaye, Making scents: aromatic output for HCI, Interactions, Volume 10, Number 1 (2004), Pages 48-61
  • Henning, H. Der Geruch. Zsch. f. Psychol., 1916
  • Henning, H. Die Qualitätenreihe des Geschmacks. Zsch. f. Psychol., 1916
 
   
Hardware Interfaces  
 
   
   
Vestibular  
Perception  
  •  Harris, L., M. Jenkin and D. Zikovitz (1999). Vestibular Cues and Virtual environments: Choosing the Magnitude of the Vestibular Cue. Proceedings of IEEE Virtual Reality'99, IEEE Press, 229-236.
 
   
Hardware Interfaces and applications  
 
   
   
Human control (human output)  
   
Hands and arms  
Human factors  
  • Guiard,Y. Symmetric Division of Labor in human skilled bimanual action: the kinematic chain as a model. The Journal of Motor behaviour, 1987
  • Kendon, A. (1988). How Gestures Can Become Like Words. Crosscultural Perspectives in Nonverbal Communication. F. Potyatos (ed.), Toronto, Hogrefe, 131-141.
  • Mulder, A. (1996). Hand Gestures for HCI, School of Kinesiology, Simon Fraser University, Technical Report 96-1.
 
   
Hardware interfaces and applications  
  • Extensive overview of devices by Bill Buxton
  • Krueger, M., T. Gionfriddo, and K. Hinrichsen (1985). VIDEOPLACE - An Artificial Reality. Proceedings of the 1985 ACM Conference on Human Factors in Computing Systems (CHI'85), ACM Press, 35-40.
  • ImpactTV (Mueller)
 
   
   
Feet and legs  
Human factors  
   
   
Hardware interfaces and applications  
  • LaViola et al., “Case Studies in Building Custom Input Devices for Virtual Environment Interaction”, IEEE VR Workshop, 2004
  • Gaitsensor
  • The Legible City (Shaw)
 
   
   
Head (mouth, throat, nose, eyes, face)  
Human factors  
  • McMillan, G., R. Eggelston, and T. Anderson (1997). Nonconventional Controls. Handbook of Human Factors and Ergonomics. G. Salvendy (ed.), John Wiley & Sons, 729-771.
 
   
Hardware interfaces and applications  
  • McTear, M. (2002). Spoken Dialogue Technology: Enabling the Conversational User Interface. ACM Computing Surveys 34(1): 90-169.
  • Hatano et al., The Dimension Book, Emerging Technologies, Siggraph 2003.
  • Iga,S. Approximate Interaction: User interface for the ambiguous world, In Proc. of World Multiconference on Systemics, Cybernetics and Informatics (SCI'99/ISAS'99) Vol.2, pp.252-257, 1999.
  • Scapone, G.P. THE PIPE: Explorations with Breath Control. NIME’03. 2003.
  • Vogt, F., McCaig, G., Ali, A., and Fels, S. Tongue 'n' Groove. 2nd International Conference on New Interfaces for Musical Expression (NIME 2002), pp. 60-64, May, 2002.
  • Michael J. Lyons, Michael Haehnel & Nobuji Tetsutani The Mouthesizer: A Facial Gesture Musical Interface. Conference Abstracts, ACM Siggraph 2001, Los Angeles, p. 230
  • Salem, C., Zhai, S. An Isometric Tongue Pointing Device. In proceedings of ACM CHI97, 1997.
  • Davies, C. and J. Harrison (1996). Osmose: Towards Broadening the Aesthetics of Virtual Reality. Computer Graphics 30(4): 25-28.
  • Overview of eye-tracking devices
  • Merrill, D. Face-Tracking for Gestural and Continuous Control of Parameterized Audio Effects. NIME’03, 2003.
 
   
   
Body  
Human factors  
   
   
Hardware interfaces and applications  
 
   
   
Biocontrol  
Human factors  
   
   
Hardware interfaces and applications  
  • Biocontrol
  • ThoughTechnology
  • Jorgensen et al. Bioelectric Control of a 757 Class High Fidelity Aircraft Simulation, World Automation Conference 2000
  • EagleEyes (Boston Colloge)
  • Affective Jewelry (MIT Medialab)
  • Wilddivine
  • Affective Cinema (Torpus, Durieux)
  • Heartbeat (Jenney)
  • Wolpaw et al., An EEG-based brain-computer interface for cursor control, Electroencephalography and Clinical Neurophysiology, 1991
  • Brain interfaces overview: 1 - 2
  • Mindbalance (MIT Medialab Europe)
  • W. Todd Nelson, Lawrence J. Hettinger, James A. Cunningham, Merry M. Roe, Michael W. Haas, Leon B. Dennis. Navigating Through Virtual Flight Environments Using Brain-Body-Actuated Control. IEEE VRAIS, 1997.
  • Roman Krepki, Benjamin Blankertz, Gabriel Curio, and Klaus-Robert Müller. The Berlin Brain-Computer Interface (BBCI): towards a new communication channel for online control of multimedia applications and computer games. In 9th International Conference on Distributed Multimedia Systems (DMS'03), pages 237-244, 2003.
 
   
   
Garage Interface Design  
General references  
  • LaViola et al., “Case Studies in Building Custom Input Devices for Virtual Environment Interaction”, IEEE VR Workshop, 2004
  • Forman and Lawson, “Building Physical Interfaces”, Siggraph course 2003
  • Greenberg, S. “Rapid prototyping of physical user interfaces” (invited presentation). Proceedings of Graphics Interface (GI'2002). Distributed by ACM and Morgan-Kaufmann, May, 2002
  • Project Lyta
  • Rapid prototyping overviews: 1 - 2 - 3
  • Forman and Lawson, “Building Physical Interfaces”, Siggraph course 2003
  • K. Steiglitz, A Digital Signal Processing Primer (with Applications to Digital Audio and Computer Music), Addison-Wesley, 1996 (ISBN 0805316841).
  • Mindtel
  • Phidgets
  • Lego Mindstorms
  • Procomp (Mindtel) (UNC using Procomp)
  • VRPN