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Welcome
to the UHCI Website
This website is
dedicated to the course being held at ACM SIGGRAPH 2004 on Unconventional
Human Computer Interfaces (UHCI). For now, the site mainly provides
you with selection of recommend references and links coming from the
course, but we will try to update/extend the list regularly.
We are happy to
hear from you if you have any comments or recommendations!
Steffi Beckhaus & Ernst Kruijff |
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contact |
Steffi
Beckhaus
Universitaet Hamburg
Ernst Kruijff
Fraunhofer IMK
info@uhci.org |
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index |
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| Recommended
reading |
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General
references on physiology/human factors
- Goldstein, Sensation
and Perception
- Kandel, Essentials
of Neural Science and Behavior
- Salvendy, Handbook
of Human Factors and Ergonomics
- Shepherd, Neurobiology
- Stevens, Handbook
of Experimental Psychology
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| References
and links |
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| Human
sensory systems (machine output) |
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| Visual
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| Perception |
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| Hardware
Interfaces and applications |
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-
Fogscreen
- Virtual
Reatinal Display (Microvision
/ HITLab)
- Ambient
devices
- Philips
Ambilight
- Artificial
vision systems overview
- Dobelle, W. “Artificial
vision for the blind by connecting a television camera to the
visual cortex”, American Society of Artificial Internal Organs
(ASAIO), No. 46, pp. 3-9, January 2000.
- Harvey, J.,
Roy, M., Sawan, M. "Visual Cortex Stimulation Prototype based
on Mixed-Signal Technology Devices", Int. Functional Electrical
Stimulation Society Conference (IFESS'99), Sandai (Japan) August
1999.
- Stieglitz, T.,
Beutel, H., et al. “A Flexible Retina Implant for People Suffering
from Retinitis Pigmentosa”, IFESS'99, Sandai (Japan) August
1999.
- Verrart, C.,
Delbecke, J., et al. “Selective Stimulation of the Human Optic
Nerve”, IFESS'99, Sandai (Japan) August 1999.
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| Auditory
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| Perception |
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- Infrasound
overview
- Ultrasound overviews:
1
- 2
- 3
- Haeff AV &
Knox C: Perception of ultrasound. Science 1963, 139, 590-592
Lenhardt ML, Clarke AM & Regelson W. Supersonic bone conduction
hearing aid and method. US Patent #4,982,434, January 1, 1991”
- Tsutomi Oohashi,
Emi Nishina, Norie Kawai, Yoshitaka Fuwamoto, Hiroshi Imai, "High-Frequency
Sound Above the Audible Range Affects Brain Electric Activity and
Sound Perception. Audio Engineering Society preprint No. 3207 (91st
convention, New York City)". Abstract, page 2.
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| Hardware
Interfaces and applications |
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| Somatic
/ Kinesthesia |
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| Perception |
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| Hardware
Interfaces and applications |
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| Chemical
(taste and smell) |
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| Perception |
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- Joseph "Jofish"
Kaye, Making scents: aromatic output for HCI, Interactions, Volume
10, Number 1 (2004), Pages 48-61
- Henning, H. Der
Geruch. Zsch. f. Psychol., 1916
- Henning, H.
Die Qualitätenreihe des Geschmacks. Zsch. f. Psychol., 1916
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| Hardware
Interfaces |
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| Vestibular |
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| Perception |
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- Harris,
L., M. Jenkin and D. Zikovitz (1999). Vestibular Cues and Virtual
environments: Choosing the Magnitude of the Vestibular Cue. Proceedings
of IEEE Virtual Reality'99, IEEE Press, 229-236.
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| Hardware
Interfaces and applications |
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| Human
control (human output) |
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| Hands
and arms |
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| Human
factors |
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- Guiard,Y. Symmetric
Division of Labor in human skilled bimanual action: the kinematic
chain as a model. The Journal of Motor behaviour, 1987
- Kendon, A. (1988).
How Gestures Can Become Like Words. Crosscultural Perspectives in
Nonverbal Communication. F. Potyatos (ed.), Toronto, Hogrefe, 131-141.
- Mulder, A. (1996).
Hand Gestures for HCI, School of Kinesiology, Simon Fraser University,
Technical Report 96-1.
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| Hardware
interfaces and applications |
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- Extensive overview
of devices by Bill Buxton
- Krueger, M.,
T. Gionfriddo, and K. Hinrichsen (1985). VIDEOPLACE - An Artificial
Reality. Proceedings of the 1985 ACM Conference on Human Factors in
Computing Systems (CHI'85), ACM Press, 35-40.
- ImpactTV
(Mueller)
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| Feet
and legs |
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| Human
factors |
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| Hardware
interfaces and applications |
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- LaViola et al.,
“Case Studies in Building Custom Input Devices for Virtual Environment
Interaction”, IEEE VR Workshop, 2004
- Gaitsensor
- The
Legible City (Shaw)
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| Head
(mouth, throat, nose, eyes, face) |
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| Human
factors |
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- McMillan, G.,
R. Eggelston, and T. Anderson (1997). Nonconventional Controls. Handbook
of Human Factors and Ergonomics. G. Salvendy (ed.), John Wiley &
Sons, 729-771.
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| Hardware
interfaces and applications |
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- McTear, M. (2002).
Spoken Dialogue Technology: Enabling the Conversational User Interface.
ACM Computing Surveys 34(1): 90-169.
- Hatano et al.,
The Dimension Book, Emerging Technologies, Siggraph 2003.
- Iga,S. Approximate
Interaction: User interface for the ambiguous world, In Proc. of World
Multiconference on Systemics, Cybernetics and Informatics (SCI'99/ISAS'99)
Vol.2, pp.252-257, 1999.
- Scapone, G.P.
THE PIPE: Explorations with Breath Control. NIME’03. 2003.
- Vogt, F., McCaig,
G., Ali, A., and Fels, S. Tongue 'n' Groove. 2nd International Conference
on New Interfaces for Musical Expression (NIME 2002), pp. 60-64, May,
2002.
- Michael J. Lyons,
Michael Haehnel & Nobuji Tetsutani The Mouthesizer: A Facial Gesture
Musical Interface. Conference Abstracts, ACM Siggraph 2001, Los Angeles,
p. 230
- Salem, C., Zhai,
S. An Isometric Tongue Pointing Device. In proceedings of ACM CHI97,
1997.
- Davies, C. and
J. Harrison (1996). Osmose: Towards Broadening the Aesthetics of Virtual
Reality. Computer Graphics 30(4): 25-28.
- Overview
of eye-tracking devices
- Merrill, D. Face-Tracking
for Gestural and Continuous Control of Parameterized Audio Effects.
NIME’03, 2003.
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| Body |
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| Human
factors |
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| Hardware
interfaces and applications |
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| Biocontrol |
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| Human
factors |
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| Hardware
interfaces and applications |
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- Biocontrol
- ThoughTechnology
- Jorgensen et
al. Bioelectric Control of a 757 Class High Fidelity Aircraft Simulation,
World Automation Conference 2000
- EagleEyes
(Boston Colloge)
- Affective
Jewelry (MIT Medialab)
- Wilddivine
- Affective
Cinema (Torpus, Durieux)
- Heartbeat
(Jenney)
- Wolpaw et al.,
An EEG-based brain-computer interface for cursor control, Electroencephalography
and Clinical Neurophysiology, 1991
- Brain interfaces
overview: 1
- 2
- Mindbalance
(MIT Medialab Europe)
- W. Todd Nelson,
Lawrence J. Hettinger, James A. Cunningham, Merry M. Roe, Michael
W. Haas, Leon B. Dennis. Navigating Through Virtual Flight Environments
Using Brain-Body-Actuated Control. IEEE VRAIS, 1997.
- Roman Krepki,
Benjamin Blankertz, Gabriel Curio, and Klaus-Robert Müller. The
Berlin Brain-Computer Interface (BBCI): towards a new communication
channel for online control of multimedia applications and computer
games. In 9th International Conference on Distributed Multimedia Systems
(DMS'03), pages 237-244, 2003.
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| Garage
Interface Design |
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| General
references |
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- LaViola et al.,
“Case Studies in Building Custom Input Devices for Virtual Environment
Interaction”, IEEE VR Workshop, 2004
- Forman and Lawson,
“Building Physical Interfaces”, Siggraph course 2003
- Greenberg, S.
“Rapid prototyping of physical user interfaces” (invited
presentation). Proceedings of Graphics Interface (GI'2002). Distributed
by ACM and Morgan-Kaufmann, May, 2002
- Project
Lyta
- Rapid prototyping
overviews: 1
- 2 - 3
- Forman and Lawson,
“Building Physical Interfaces”, Siggraph course 2003
- K. Steiglitz,
A Digital Signal Processing Primer (with Applications to Digital Audio
and Computer Music), Addison-Wesley, 1996 (ISBN 0805316841).
- Mindtel
- Phidgets
- Lego
Mindstorms
-
Procomp (Mindtel) (UNC
using Procomp)
- VRPN
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